Surprise at ClearwaterRed Captain Gary Hawkins is a source of constant irritation to the Oenotrian Empire.by Bret Foland and Lester W. SmithCopyright ©1990, Challenge Ship Charts | Map | Articles | Sky Galleons Home
The Oenotrian Empire responded to this increased threat by stepping up efforts to locate and destroy the Cloud Leopard and its companion vessel. With great numbers of Oenotrian warships searching for them, Whitfield and Phillips recently headed north to prey upon High Martian pirates until the ire of the Oenotrians had cooled a bit. Unfortunately for the two Red Captains, a number of Oenotrian warships pursued them all the way to the Meroe Badlands. A few days before the beginning of the scenario, the Cloud Leopard and the Sky Lynx stumbled upon a pair of Sky Runner class vessels. The Red Captains heavily damaged the two ships, but in the fighting, the Sky Lynx took a boiler hit, and the Sky Runners were able to escape. Most of the drinking water on both Red Captains' ships went to replace that lost from the Sky Lynx's boiler. With the crews on short water rations, Whitfield and Phillips decided to set a course for the city of Mylarkt to replenish water and pick up other supplies. While heading for Mylarkt, however, the Red Captains discovered an abandoned High Martian kraag and stopped to explore it. Upon entering the kraag, they found a spring at its bottom. With the Cloud Leopard keeping watch overhead, the Sky Lynx set down and replenished its water supply. Then, the two ships switched places, and the Sky Lynx kept watch. While the Cloud Leopard was thus occupied, a violent sandstorm swept through the region. Unable to climb above the turbulence, the Sky Lynx was forced to set down as well. Once the storm passed, the two vessels prepared to get under way, but a trio of Oenotrian warships had followed close on the heels of the storm. Spotting the two ships on the ground, the Oenotrians closed in for the kill. At this point the scenario begins. The Red Captains' Vessels The Cloud Leopard is simply a Swiftwood-class kite that has been refitted with British weaponry. The Sky Lynx was originally built in a Martian yard, but was later refitted with a British steam engine and weapons. The Cloud Leopard has Crack crews on its four-inch long gun and the spar-mounted six-pounders. Its other gun crews are Trained. The Sky Lynx has Crack crews on all of its guns. Marines on both vessels have modern rifles and are Trained. Both ships have a number of smoke screens and spike droppers, as indicated in their respective ship record forms. The Oenotrian Vessels The three Life's Ends in this scenario are new designs, not encountered by the Red Captains before. One of these vessels is equipped with a thunderbolt and has exchanged its forward heavy gun for a rouge gun. Each of the three ships has one Crack, two Trained, and one Green gun crew (to be distributed, as the Martian player desires). The marines on all three ships carry muskets and are Trained. Setup Ship record forms for all ships in this scenario are included with this article, as is a map of the terrain over which the battle takes place. To play this scenario, you will need to reproduce this map on a two-inch hex grid (if this is not practical, the Kraag Barovaar map from Sky Galleons of Mars may be substituted in which case the starting points will have to be changed). The Cloud Leopard begins at Low altitude at point 4. The Sky Lynx begins on the surface (one step below Very Low altitude) at point 5. Martian 1 begins at point 1, at Medium to High altitude. Martians number 2 and 3 enter the map at points 2 and 3 respectively, during the Martian player's movement phase of the second game turn. They also begin at Medium to High altitude. Victory Conditions The Oenotrians get 1 victory point for driving the Sky Lynx from the map, 2 points for destroying the vessel and 4 points for capturing it. They get 2 victory points for driving the Cloud Leopard away, 3 points for destroying it, and 6 points for capturing it. The Red Captains get no points for driving an Oenotrian vessel off the map, but they get 1 point for each ship they destroy and 2 points of each one they capture. Model Conversions You can easily make specific models for the ships in this scenario using the standard Sky Galleons of Mars sprues. Extra sprues of these ships can be purchased from GDW in the packages of Martian Cloudships and Aerial Gunboats. To make a Life's End, simply replace the forecastle of a large screw galley model with the forecastle of a small kite model, then carve or sand off the lob gun mount. The Sky Lynx can be built from the hull of a small kite and the tail of an Aphid. Remove the fore gun from the kite and glue the tail of the Aphid in its place to create a quarterdeck. Finally, fill in the mast hole and sand it smooth. The Cloud Leopard is built as if it were a Swiftwood, following the instructions included with Martian Cloudships. Paint the ships to your individual taste, and enjoy the game.
This article originally appeared in issues 40 and 41 of Challenge, GDW's magazine of science fiction gaming. It used here with the permission of Mr. Smith.
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